Occlussion Culling Not Woeking Did i do somthing Wrong?
hi guys i have a question i baked my occlusion culling but i still have frustum rendering my camera is still rendering things behind walls i did set everything thats not moving to static all. in the first place i have a occlusion area set. i looked at tutorials and i tweaked it so big walls are occluders and things behind it are oclludee`s. baked it using standard settings. nu luck i tried tweaking the bake value`s from smallest occluder 5 to 1 smallest hole 0.25 re baked still no luck here is one of the tutorials i watched https://www.youtube.com/watch?v=Teo0_enKUCM
You didn't switch from Bake to Visualization mode to see occ. previewed.
hi how are you.. yeah i know to switch to visualization to see the occ preview working its doing its job occluding everyting outside my cam view but still rendering everything inside my cam frustrum so ass i understand it if you look at my gameview camera its only seeing the ouside of my ship (build in Progress :D..) but if you see the left side sceneview the walls of the ship should occlude the things behind it right?
Scene view won't preview you anything until you select a camera and enable "Visualisation" mode exactly as this guy did here: https://www.youtube.com/watch?v=Teo0_enKUCM&t=2m20s
Only then you will see whenever that wall occludes everything it should or not.
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