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Question by UDN_1732af66-d409-45ba-80b6-67e19d05edc6 · Jun 08, 2018 at 09:06 PM · clippinglodfrustrumculling

View Frustum problems

I've seen a lot of answers to this but none of them seem to address my exact problem. I have a galaxy where I'm spawning ~500 asteroids, a planet (Just a large sphere right now), and a station (just a large cube). However the planet, station and some of the asteroids have this problem.

Since the objects are pretty large, they fall halfway in the view frustum and halfway out. This causes parts of the objects to not be rendered and/or disappear. I've tried increasing the clipping plane all the way of to 10,000. I've also tried using two different cameras, one to render objects 1-2000 and one to render from 2000-7000 (for example). I've implemented LOD groups and shaders. But I still have this issue. To confuse things more, the station (big white cube) has this problem when far away. But if I get up close to it I don't have this problem, even though the object isn't completely inside the frustum. Here's a link to a video demo: https://youtu.be/ZR6qrjU6RY4

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