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Question by epic1legend · Apr 19, 2014 at 04:07 PM · camera2dcamera follow

2D camera follow horizantal only?

so I'm fairly new to scripting and I got this script online var target : Transform; var distance = 3.0; var height = 3.0; var damping = 5.0; var smoothRotation = true; var rotationDamping = 10.0; var lockRotation : boolean;

 function Update () {
     target = GameObject.FindGameObjectWithTag("Player").transform;
     var wantedPosition = target.TransformPoint(0, height, -distance);
     transform.position = Vector3.Lerp (transform.position, wantedPosition, Time.deltaTime * damping);
 
     if (smoothRotation) {
         var wantedRotation = Quaternion.LookRotation(target.position - transform.position, target.up);
         transform.rotation = Quaternion.Slerp (transform.rotation, wantedRotation, Time.deltaTime * rotationDamping);
     }
 
     else transform.LookAt (target, target.up);
 
     if(lockRotation) 
         transform.localRotation = Quaternion.EulerAngles(0,0,0);
 }

this makes the camera follow the player smoothly and I've been playing around with it for a while but I can't figure out how to add a variable that would make the camera only follow the target on the x axis. How would I do this? thank you.

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Answer by drudiverse · Apr 19, 2014 at 04:13 PM

Easy... you want your camera to follow an object, but you want to control the xyz elements of the follow independently, just write a camera.position = Vector3(x = 2units (constant eyelevel), y = leading object.y (smooth with mathf. dampen function), z same as y)

or if you want it to move on x and other stuff say the same, control the same but visa versa

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