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Question by Tageos · Jan 06, 2016 at 05:25 PM · c#camera2dcamera follow

Choppy camera follow.

Hello!

I have a camera follow script that worked fine for a while. All of a sudden the camera started to move with a "choppy" movement when following the player. How could i fix this issue?

Camerafollow code:

 using UnityEngine;
 using System.Collections;
 
 public class SmoothCamera2D : MonoBehaviour {
     
     public float dampingTime;
     private Vector3 velocity = Vector3.zero;
     public Transform target;
     private robotMovement robotScript;
 
     void Update () 
     {
         if (target && target.position.x < 1.02f && target.position.x > -1.02f && robotScript.batteryOut == false)
         {
             Vector3 point = camera.WorldToViewportPoint(target.position);
             Vector3 delta = target.position - camera.ViewportToWorldPoint(new Vector3(0.5f, 0.8f, point.z)); 
             Vector3 destination = transform.position + delta;
             transform.position = Vector3.SmoothDamp(transform.position, destination, ref velocity, dampingTime);
         }
     }
 }
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Answer by Runalotski · Jan 06, 2016 at 08:16 PM

Try putting and changes to the camera transform in late update so that it changes after the player has moved

 LateUpdate()
 {
          //put camera transform code here
 }

works that same as update but waits for all update functions to finish first.

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avatar image Tageos · Jan 08, 2016 at 11:49 AM 0
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This seem too work, thank you! The camera has stopped moving choppy. If i understand you correctly lateupdate gets called continuously 1 frame after every update function "frame"?

avatar image Runalotski Tageos · Jan 09, 2016 at 05:24 PM 0
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yes it is called once per frame after the all update functions have completed

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