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Question by jpthek9 · Nov 02, 2014 at 07:38 PM · navmeshpathfindingrtsshaking

Unity Pathfinding Starting Shake!

The pathfinding has been generally working well, finding correct paths and moving there efficiently except on occasion when my agents shake back and forth for about 0.2-2 seconds. This usually happens when I move multiple agents at once (more than about 10). Autotraverse, autobraking, and autorepath are turned off for performance and the quality is set to good.

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