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Question by wechat_os_Qy0_CfKzqWIIVem45Hkoy-cFk · Jul 25, 2018 at 03:12 AM · calculation

how to cultivate the distance

How to calculate the distance between 2 points and show it to the screen

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Answer by haidao0923 · Jul 25, 2018 at 04:21 AM

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour
 {
     public Transform other;
 
     void Example()
     {
         if (other)
         {
             float dist = Vector3.Distance(other.position, transform.position);
             print("Distance to other: " + dist);
         }
     }
 }
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Answer by FatsWaller · Jul 25, 2018 at 08:20 AM

To show it to the UI, you will need to have a text object in the scene and create a variable that updates its value.

The distance of two points can be calculated simply by reading the unity manual: https://docs.unity3d.com/ScriptReference/Vector3.Distance.html

Here's an example: (Don't forget to include the "using UnityEngine.UI;"!)

 using System.Collections;
 using UnityEngine.UI;
 using UnityEngine;
 
 public class DisplayDistance : MonoBehaviour {
 
 public float Distance;
 public Text DistanceText;
 
 void Update(){
 
  Distance = Vector3.Distance(other.position, transform.position);
  DistanceText.text = "Distance: " + Distance.ToString();
 }
 }


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