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Question by asimniazi63 · May 02, 2017 at 01:19 PM · enemymultiplayer-networkingrtsclosest

I'm finding closest with GameObject.FindGameObjectsWithTag("Enemy"). How can I use this code (or anything else) to find nearest enemy game object in multiplayer (unet)?

I'm finding closest with GameObject.FindGameObjectsWithTag("Enemy"). How can I use this code (or anything else) to find nearest enemy game object in multiplayer (unet)? I am actually making an rts game? Your help would be appreciated as I am new to the multiplayer game. Thank you.

   // Find the name of the closest enemy
     
     GameObject FindClosestEnemy()
     {
         GameObject[] gos;
         gos = GameObject.FindGameObjectsWithTag("Enemy");
         GameObject closest = null;
         float distance = Mathf.Infinity;
         Vector3 position = transform.position;
         foreach (GameObject go in gos)
         {
             Vector3 diff = go.transform.position - position;
             float curDistance = diff.sqrMagnitude;
             if (curDistance < distance)
             {
                 closest = go;
                 distance = curDistance;
             }
         }
         return closest;
     }
     }


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Answer by Laurence_B · May 02, 2017 at 06:57 PM

  function Update()
  {
      Debug.Log("Closest Object is " + GetClosestObject("tagName").name);
  }
  
  function GetClosestObject(tag:String) : GameObject
  {
      var objectsWithTag = GameObject.FindGameObjectsWithTag(tag);
      var closestObject : GameObject;
      for (var obj : GameObject in objectsWithTag)
      {
          if(!closestObject)
          {
             closestObject = obj;
          }
          //compares distances
          if(Vector3.Distance(transform.position, obj.transform.position) <= Vector3.Distance(transform.position, closestObject.transform.position))
          {
             closestObject = obj;
          }
      }
      return closestObject;
  }

I got this a few years ago. Hope this helps

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