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Question by r_chevallier · Feb 05, 2015 at 11:17 AM · cameracamera followcamera movement

Camera follow players z axis

I need my camera to follow on the z axis only.

I get this error: CameraController.cs(19,27): error CS1612: Cannot modify a value type return value of `UnityEngine.Transform.position'. Consider storing the value in a temporary variable

Here is my script:

 public GameObject player;
 private Vector3 offset;
 
 // Use this for initialization
 void Start () 
 {
     offset = transform.position;
     //player = transform.position.x;
 }

 // Update is called once per frame
 void LateUpdate () 
 {
     transform.position.z = player.transform.position.z + offset;
     print (player.transform.position.z);
 }

}

Part of my camera code is from the Rollaball tutorial. The offset variable represents the cameras current set up position in my scene.

If I rewrite this line 14:

transform.position.z = player.transform.position.z + offset;

as this:

transform.position = player.transform.position + offset;

it gets rid of the error but then the camera follows on all 3 axis.

Thanks for the help.

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avatar image AlwaysSunny · Feb 04, 2015 at 08:55 PM 1
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There are many properties of Unity components you cannot change directly. I have extension methods to counteract this, but the most direct way to avoid it is this:

 Vector3 p = player.transform.position;
 p.z += offset;
 player.transform.position = p;

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