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Question by Cognitive Dissonance · Mar 12, 2014 at 04:54 AM · 2dcollisionlerpzbox2d

Lerp passes through colliders 2d

Hey all,

Using this code my main character passes through colliders. I was attempting to make the character dash, it works okey except for that passing through colliders part.

 transform.position = Vector3.Lerp(transform.position, newposition,counter);

Anyone encountered this before? Thanks a bunch :)

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avatar image Eric5h5 · Mar 12, 2014 at 06:30 AM 2
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You mentioned 2D...the 3D physics and 2D physics systems are entirely different and do not interact.

avatar image Cognitive Dissonance · Mar 12, 2014 at 11:04 AM 0
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How would i use Lerp for 2d in that case?

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Answer by Yword · Mar 12, 2014 at 04:20 PM

If you are directly manipulating the Transform component of your object but still want physics, attach a Rigidbody or Rigidbody2D and make it Kinematic.

For 3D kinematic rigidbody, I think it will be better to use MovePosition().

For all non-kinematic rigidbody, you should use AddForce() or AddForceAtPosition() to move it, or directly manipulate its velocity.

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