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Question by SrBilyon · Nov 12, 2010 at 08:10 AM · camerarotationmovementpositioninterpolation

Interpolating the motion of a camera moving from one node to another

I have written a script that moves the camera from one node to another when the player moves into a trigger. It also rotates the camera based on the rotation of the node. However, the camera doesn't actually "move", rather it teleports to the node.

I was trying to see if anyone could help me with making the camera move gradually from position A to the the position of the node and also interpolate the rotation while moving.

Here is the code I have written: (This script is attached to the trigger itself)

var camera1 : Camera;

var node : Transform; var Interpolation = 2;

function OnTriggerEnter (hit : Collider) {

 //camera1.enabled = false; 
 //camera2.enabled = true; 
 Debug.Log("Camera movement!");
 camera1.transform.rotation = (node.transform.rotation);
 camera1.transform.position = (node.transform.position);

}

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Answer by alee · Nov 12, 2010 at 02:36 PM

I haven't tried this before, since I've never needed to, but using the Vector3.Lerp() method should do what you need.

So try something like this:

camera1.transform = Vector3.Lerp(initialPosition, endingPosition, time)

Take a look at this link

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