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Interpolating the motion of a camera moving from one node to another
I have written a script that moves the camera from one node to another when the player moves into a trigger. It also rotates the camera based on the rotation of the node. However, the camera doesn't actually "move", rather it teleports to the node.
I was trying to see if anyone could help me with making the camera move gradually from position A to the the position of the node and also interpolate the rotation while moving.
Here is the code I have written: (This script is attached to the trigger itself)
var camera1 : Camera; 
 
               var node : Transform; var Interpolation = 2;
 function OnTriggerEnter (hit : Collider) {
  //camera1.enabled = false; 
 //camera2.enabled = true; 
 Debug.Log("Camera movement!");
 camera1.transform.rotation = (node.transform.rotation);
 camera1.transform.position = (node.transform.position);
 } 
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