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Question by takwin · Feb 15, 2018 at 01:00 AM · cameravuforiaaugmented-realityplaypublishing

why my Scene camera is not redering the predefined setup when creating two scenes? (using Vuforia ARCamera and another simple camera on a second screen)

When i have created two scenes, the first one having the ARCamera detection, everything is rendering fine. on one of the detected images, there is a button that redirects to another scene Called SceneGame.

when i Publish it to a iOS, device, the rendering is not taking into consideration of the second camera with a depth of 9 (main ARCAmera depth 1). it is forcing the angle to go back to the horizontal layout.

while i'm looking to have planes using the layet UI only, fixed on the screen, under full frame size.

What am i doing wrong in my project? You're prompt reply is much appreciated!

Thank you in advanced,

i.

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Answer by takwin · Feb 15, 2018 at 10:54 AM

I have solved the issue, by using on the second scene ARCamera. But can any one help me to understand how can we use in two different scenes, two different type of cameras? Scene1 -> has ARCamera Scene2-> Has Normal Camera. (in this case the behavior is putting the render elements in the 3rd world)

Scene2-> has ARCamera, (the rendering is full frame)

what if i need to have a normal camera, what am i missing in my config?

thank you for your help community!

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