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Question by TheNostWest · Jul 07, 2019 at 07:54 PM · c#camerarotationaudioaudioclip

I need the sound of clothes to play when the camera rotates.

 float amount = 0.055f;
 public float maxAmount = 0.09f;
 float smooth = 3;
 Vector3 def;
 Vector2 defAth;
 Vector3 euler;

 GameObject ath;

 AudioSource audioArmsMove;

 void Start()
 {
     def = transform.localPosition;
     euler = transform.localEulerAngles;
     audioArmsMove = gameObject.GetComponent<AudioSource>();
 }
 float _smooth;
 // Update is called once per frame
 void Update()
 {
     _smooth = smooth;

     float factorX = -Input.GetAxis("Mouse X") * amount;
     float factorY = -Input.GetAxis("Mouse Y") * amount;
     
     if (factorX > maxAmount)
         factorX = maxAmount;
     if (factorX < -maxAmount)
         factorX = -maxAmount;
     if(factorY > maxAmount)
         factorY = maxAmount;
     if (factorY < -maxAmount)
         factorY = -maxAmount;

     Vector3 final = new Vector3(def.x + factorX, def.y + factorY, def.z);
     transform.localPosition = Vector3.Lerp(transform.localPosition, final, Time.deltaTime * _smooth);

 }
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Answer by aoun111 · Jul 08, 2019 at 08:59 AM

In the Update method, create an if statement checking for input.getaxis on mouse x OR mouse y, if its true, play the cloth sound, else return.

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avatar image TheNostWest · Jul 08, 2019 at 01:12 PM 0
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Can you write for me this?

avatar image Ak0rn TheNostWest · Jul 08, 2019 at 01:29 PM 0
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It's really not that difficult, Unity actually tells you what to do after you type in Input.GetAxis(

Give it a go and see if you can do it. You'll never get better if people do it all for you.

avatar image aoun111 TheNostWest · Jul 08, 2019 at 05:29 PM 0
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As @ak0rn says, do try to solve it yourself. It helps you understand some syntax for future similar problems... :D

avatar image aoun111 · Jul 08, 2019 at 05:27 PM 0
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If you really need this:

 //In Update function
 if (Input.GetAxis("$$anonymous$$ouse X") || Input.GetAxis("$$anonymous$$ouse Y"))
 {
     //Play sound
 }
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Answer by Ak0rn · Jul 08, 2019 at 09:18 AM

Not sure if it would work as I've never tried but you could have a Vector3 of currentCamPos inside of update which will constantly look at the cameras current position and a lateupdate Vector3 of prevCamPos then a vector3 distance inside of update to check if the two don't match and if they don't then you play sound.

No clue if it'll work but worth a try.

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avatar image Ak0rn · Jul 08, 2019 at 09:31 AM 0
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After thinking about it, although this would be fun to write it's clunky.

avatar image aoun111 · Jul 08, 2019 at 09:41 AM 0
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But why not get axis on mouse X and Y, and if its true, play a sound?

avatar image Ak0rn aoun111 · Jul 08, 2019 at 09:55 AM 0
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because where's the fun in that? Who needs speed.

Joking aside, use getAxis.

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