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Question by V-J · Dec 14, 2017 at 01:07 PM · uivrtouchoculus

How to interact with UI elements and oculus touch controller? (No Gaze!)

Hi, Are there any samples or tutorial about using the Oculus touch controller with Worldspace UI's in Unity? Not the 'gaze' based UI but using the Touch controllers to touch the UI and press a button or use the slider.

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Answer by PoeticVisuals · Jun 06, 2019 at 03:37 PM

Put a box collider trigger over the UI that you're touching and add another box collider to the touch controller's "finger tip". Add a tag to the finger tip called "Finger" and everytime you want something to happen after you touch the UI just add it in an onTriggerEnter script that reacts to objects with the tag "Finger". That's the easiest way I can come up with.

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Answer by JPhilipp · Dec 14, 2017 at 01:24 PM

Here is one tutorial on this:

https://developer.oculus.com/blog/unitys-ui-system-in-vr/ [Edit: Sorry, as you mention, this is gaze-based!]

Another approach is to actually create fully 3d buttons. This can look nicer and be more usable, depending on your needs. For our project, we did that from scratch by building a dialog class that can easily create haptic, touchable, and depressable 3d buttons on an in-world dialog coordinate system.

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Answer by V-J · Dec 14, 2017 at 04:54 PM

Thx for your answer @JPhilipp The link is refering to a article that is Gaze based. I'm really looking for touching. BTW i like your approach for the 3d button!

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avatar image JPhilipp · Dec 14, 2017 at 04:58 PM 0
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Sorry, I updated my answer!

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