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Emulate Latency on WWW
Hello,
I'm wondering if there is a quick solution to emulate latency on a WWW request? I know I could just add a 'yield WaitForSeconds' within the Coroutine.
However, I have a lot, and I mean, a lot of WWW requests. I don't really fancy going into each Coroutine, and adding a WaitForSeconds into each one, one by one.
I noticed that Unity has a 'Network Emulation' option under Edit, however this seems to make no difference.
Thanks.
Answer by AurimasBlazulionis · Mar 03, 2017 at 04:07 PM
If the www request is remote, then you can just add emulation externally. Linux has stuff built in. On windows, there are some tools.
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