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This question was closed Mar 06, 2021 at 08:32 AM by GgJmGg for the following reason:

The question is answered, right answer was accepted

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Question by GgJmGg · Feb 22, 2021 at 11:31 PM · camera2dplayercamera-movementteleport

Issues with player prefabs when I try to teleport it

The player in my 2d game has the ability to teleport to a checkpoint(the checkpoint can be wherever he wants, what im doing is that I created a prefab of the player so, the player is just an instance of that prefab and, when the player presses E it destroys his gameobject and instanciates another one from the same prefab

             if(canEgg == true && hasEgg == false)    
             {
                 Instantiate(eggPrefab, nuggetsPrefab.transform.position, nuggetsPrefab.transform.rotation);
                 canEgg = false;
                 hasEgg = true;
             }
             if (canEgg == true && hasEgg == true)
             {
                 Destroy(gameObject);
                 canEgg = false;
                 hasEgg = false;
                 Instantiate(nuggetsPrefab, eggPrefab.transform.position, eggPrefab.transform.rotation);
             }   

Just for clarification, the player is a chicken, im in a 2d space, and the checkpoints are eggs, what I did there is that if the player presses E he creates a checkpoint, and if he presses E again he ""teleports"" to that checkpoint (dies and spawn another instance)

But when i play the game, the new player instance does not have activated the script or any components, just the sprite renderer(and the camera is a child of the player so it follows the player, but when the player is killed, it says there is no camera, even if the new player also has a maincamera child

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Answer by logicandchaos · Feb 23, 2021 at 01:41 PM

instead of destroying and creating a new one just change its position.

 instead of this:
         Destroy(gameObject);
         canEgg = false;
         hasEgg = false;
         Instantiate(nuggetsPrefab, eggPrefab.transform.position, eggPrefab.transform.rotation);
 
 do this:
         gameObject.position=eggPrefab.transform.position;
         gameObject.rotation=eggPrefab.transform.rotation;
         canEgg = false;
         hasEgg = false;
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avatar image GgJmGg · Feb 24, 2021 at 06:25 AM 0
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and how do i make it so the player teleports to the instance that i created instead of the position and rotation of the prefab

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