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Question by Tony_C · Aug 28, 2019 at 09:47 PM · rotationquaterniontilting

Rotate an object with a constant tilt

For my racing game I want to make the steering wheel turn as the vehicle turns. Problem is, The steering wheel is tilted 48 degrees on the z axis. alt text I need to preserve this tilt while rotating the steering wheel left and right. Heres my code so far:

 public GameObject SteeringWheel;
 private Quaternion Tilt;
 Tilt = Quaternion.Euler(0, 0, 48);
 SteeringWheel.transform.localRotation = Quaternion.Euler(0, Input.GetAxis("Horizontal") * 180, 0)


it seems that is just ignoring the 48 degree tilt. I feel like I'm making a simple mistake somewhere, so I apologize if this is a stupid question.

steeringwheel.png (190.9 kB)
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avatar image Absinthe23 · Aug 28, 2019 at 10:26 PM 1
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Try SteeringWheel.transform.Rotate(0, Input.GetAxis("Horizontal") * 180, 0, Space.Self) .Rotate uses the local transform axis if set to Space.Self

avatar image Tony_C Absinthe23 · Aug 29, 2019 at 02:11 AM 0
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Thank you! that works

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