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Play with my game !
Play with my game here!:
http://www.cavallodario.it/3dc01/WebPlayer/WebPlayer.html
I tried to double the scale in 3dsMax at 200%, of the entire scene, included objects, but there is a problem of little "jerky movements" during Input Control !
How can I do to solve this jerky movements?
Do I need a more precise sensor, such this brand: "Phidgets Spatial 3/3/3" - USB port, 3 axis gyroscopic? (+- 300° degrees per second rotational sensor!!!)
This sensor can be more precise than a common USB Joystick?
Help!
Please!
Horsepower.
UnityAnswers is not a place to ask for beta-testers, so people will dislike your question-title. It's an invitation for people to yell at you...
You DO have a valid question, so please put THAT in your title ("jerky movement with physics-objects" or something)...
It's absolutely ok to include the WebPlayer-Link, since it's helpful to solve the question.
Answer by SisterKy · Feb 07, 2012 at 09:50 AM
Ok, since the jerky movement stops as soon as the table gets shaken, this might actually be a very easy one...
Try to put the Apples initially a bit above the table and let them fall down. I believe what's happening is, that the colliders of the apples and of the table are intersecting each other and so unity gets confused.
Not! I don't meant the problem of the apples with the table!
I mean the problem that when I press < or > arrows, or move the Joystick, all the objects on the table, have a little jerky movements ...
Do the Physics, with a 300°degrees per second gyroscopic sensor, such "Phidgets" (http://www.phidgets.com/products.php?category=1∏uct_id=1056_0 ), can be more smoothly and precisely, compared to the Joystick?
Does exists some parameters on Unity, to increase the accuracy of the Physics?
1) please don't post an answer to your question when you want to be more precise about your question. Either Edit your Question or use Comments.
2) I don't understand what you are trying to do.
I thought it was part of the gameplay that the apples move when you press ?? Should they be absolutely stationary and only move when pressing ^ and v ?
Or maybe I can't recreate your problem. The apples' movement is rather quick but perfectly smooth for me...?
I thought it was part of the gameplay that the apples move when you press < or > ??
Yes!
Should they be absolutely stationary and only move when pressing ^ and v ?
Not, they should move also arbitrary, by following the dynamics...
The apples' movement is rather quick but perfectly smooth for me...?
Yes! The apples...but not the others objects!
I mean only the momentum in which the user press the arrow key: in this 1/2 second of pressing the key, the vase, the plate, and the knife, have input vibrations and little penetration below the table; also, the objects, rotate a bit more, and after return perfectly perpendicular to table and slide over it. This first input behavior, is not perfectly smooth, as the behavior that can be viewed in this "Scott Garner" video, where seems that aren't vibrations at all!:
http://scott.j38.net/work/interactive/still_life/
I am right or not?
Your answer
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