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This question was closed Sep 25, 2015 at 01:31 AM by Kiwasi for the following reason:

Not a technical Unity question with a clear answer. The forums may be more suitable for a general performance discussion.

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Question by Spuddicus · Apr 03, 2015 at 12:27 AM · androidfpssmoothstutterjerky

Can anyone maintain smooth 60fps on Android (2D) ?

I can't ! I've posted a lengthy report with a test project and pre-built Android apks on the community forum. If people with Android devices wouldn't mind trying out my test apks that would be great. This seems to be a real problem that's been going on for ages and people have paid a lot of money for Unity Pro and we deserve our games to look Pro too:

2D Android apps stutter and can't maintain a smooth 60 fps

Thanks!

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avatar image Hiti3 · Sep 24, 2015 at 10:26 PM 0
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Have you found any answer? I have THE SA$$anonymous$$E PROBLE$$anonymous$$! Everyone has this problem, what is causing this?Is it really the FixedUpdate()? Should we code our own physics using raycasting?

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