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Question by nTu4Ka · Jul 18, 2021 at 02:47 PM · animatoranimation layers

How to make layered character + vfx + hover animation?

Hello,

I have a following issue. I want to make something like layering to make and control character animations:

-Character itself (idle, run, attack).

-VFX (e.g. VFX on attack). I prefer to have it on separate layer for ease of management.

-Hover/highlight. When you mouse over a character a designed frame appears around him. So all these animations are supposed to be layered on top of each other.

There is also a constraint. Animations are frame by frame. All sprites are 500x500px PNGs with transparent background with character/vfx/highlight placed in specific place of image. This is necessary to have same format for different character sizes.

I wanted to make it with animation layers but it doesn't seem to work for me.

I tried doing this with "Additive" blending and playing with weight. Only one of layers seems to be active. Either only character or hover. E.g. if hover layer weight is 1 - only it is seen. If any other number - non of both is visible. If 0 - only character layer is seen.

https://prnt.sc/1cokk4o (character layer) alt text

https://prnt.sc/1cokl36 (hover layer) alt text

Is it possible at all? Or layers are meant to be used only with 3D animations and masking?

Thank you in advance.

hover-layer.jpg (178.3 kB)
character-layer.jpg (216.7 kB)
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Answer by nTu4Ka · Jul 18, 2021 at 02:55 PM

The only solution I came up with is placing all animations on different child objects. And I'm not sure it's a correct way to do it.

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