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Creating a model with different costumes in blender
Hey guys! I recently started using unity and am new to pretty much every thing. But I have a simple question, more or less. I've started modeling a character for my game, in the long run, the character should have a few different costumes available for the player to choose from. What I was wondering, before I go in to detail with the model, what method would be best in this type of situation. Should I crate all the costumes on the same character, just different layers or something, make each costume a separate 3d file, or simply have the character model in multiple files each being a different costume... same goes for weapons?
I'd really appreciate some advice here, I just can't seem to wrap my head around this... Thanks!
If it is changeable just make each part of gear as a different model, then in Unity you'll be able to set it as a child of your "base" object and move/resize/rotate and so on respectively to that parent object.
Ok, cool, but would those child objects move/animate accordingly to the base model or do I have to do the animation separately?
They will move with the parent, but something like "cape waving on the wind" you'll need to do for the cape itself obviously.
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