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Question by DUBChaos · Apr 20, 2015 at 06:34 PM · blendercustomizationweaponsarmor

Creating a model with different costumes in blender

Hey guys! I recently started using unity and am new to pretty much every thing. But I have a simple question, more or less. I've started modeling a character for my game, in the long run, the character should have a few different costumes available for the player to choose from. What I was wondering, before I go in to detail with the model, what method would be best in this type of situation. Should I crate all the costumes on the same character, just different layers or something, make each costume a separate 3d file, or simply have the character model in multiple files each being a different costume... same goes for weapons?

I'd really appreciate some advice here, I just can't seem to wrap my head around this... Thanks!

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avatar image DoTA_KAMIKADzE · Apr 20, 2015 at 05:07 PM 0
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If it is changeable just make each part of gear as a different model, then in Unity you'll be able to set it as a child of your "base" object and move/resize/rotate and so on respectively to that parent object.

avatar image DUBChaos · Apr 20, 2015 at 05:12 PM 0
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Ok, cool, but would those child objects move/animate accordingly to the base model or do I have to do the animation separately?

avatar image DoTA_KAMIKADzE · Apr 20, 2015 at 05:39 PM 1
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They will move with the parent, but something like "cape waving on the wind" you'll need to do for the cape itself obviously.

avatar image DUBChaos · Apr 20, 2015 at 06:03 PM 0
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Awesome, thank!

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