- Home /
Attach armor on an armature
Hi there,
I am trying to figure out how to attach armor (swappable) to my character armature.
It doesnt have to be weighted so I thought a simple parenting would do.
I created an empty gameobject with a meshfilter on it and attached it to the armature chest..
Now i used the following script to create the player and swap the mesh:
var o = Instantiate(playerObject, Vector3(70, 7.92, 102), Quaternion.identity); o.Find("Armature/Stomach/Chest/ChestObject").gameObject.GetComponent(MeshFilter).sharedMesh = gearObject.GetComponent(MeshFilter).sharedMesh;
Problem is I don't know if this is a good way to do it... With this I also have another problem... My boots and bracer models are 1 mesh. But they should move independently on the two feet and arms. If I want to use this method I need to split my boots and bracers into 2 objects..
Any help?