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This question was closed Mar 26, 2014 at 12:28 AM by getyour411 for the following reason:

Duplicate Question

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Question by leapformula4 · Mar 26, 2014 at 12:28 AM · creationarmor

MMORPG character creation, working with armor and different faces

Hi,

I am new to Unity 3D and C# code, although I believe I can master C# relatively quickly, I am working on a 3D MMORPG (similar to Skyrim with the first person view) where every new user can make their own character and customize it (face, eyes, hair, class, etc.).

I am wondering how I will "program" this into Unity, should I use some other 3rd party Unity mod to do this? Or can I create a mesh and do all the avatar stuff in the Unity tutorials for my characters while the game is running?

Second, how would armor work in terms of modifying hitboxes when equipped (like a thick armor would make your hitbox bigger) and armor that moves WITH the arms and legs as they move, how would armor stretch as you swing a staff or open a door? How do I make these things work?

Thank you in advance,

leapformula4

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avatar image getyour411 · Mar 26, 2014 at 12:28 AM 0
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Questions about RPG character customizations have been asked many, many times; multiple design/discussion questions posed with no single specific issue; no reference to doc/code/effort by OP

This is better suited to the forums; if you have a single specific question, please revise and ask.

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