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Question by dbugger · Oct 08, 2015 at 01:32 PM · gameobjectweaponchangingarmor

Unity 2D - Creating a Character GameObject that can switch weapons

This is for a 2D game.

I am creating a character that will be able to switch both armors and weapons. For it I have 2 separated spritesheets, one for the different kind of armors, and one for the different kind of weapons, so I can make all the combinations I want.

Unfortunately, seems like I can not add 2 Animator Components to the same GameObject. Therefore I have created the following GameObject structure.

 Character
     +--> Armor
     +--> Weapon
     +--> Hurtbox
     +--> Hitbox

The downside is that this complicates the communication between the different sub-gameObjects of the character.

I was wondering if anyone think this is a good solution or there are better ways to handle this.

Thanks.

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Answer by Bieere · Oct 08, 2015 at 06:09 PM

So have the character as the parent Object, and just have everything else as children, you should be able to change the sprite sorting orders accordingly, though you will need renderers/animators for each object accordingly.

But you're on the right track in my opinion!

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