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Question by cadeautje · Nov 09, 2015 at 03:09 PM · c#androidbuildphone

Code is not executed after build to android.

I have a finished game which works perfectly on my pc, but after building it to my android phone a certain part of code no longer works, I have tried re-writing it even using different methods but nothing seems to work.

This is the code:

     void Update () 
     {
         currentScore.text = "" + score;
 
         if(BS.dead == true)
         {
             Invoke("grow", 1f);
         }
     }
 
     void grow()
     {
         if(score > InfoScript.info.highscore)
         {
             InfoScript.info.highscore = score;
         }
 
         ACHS.enabled = true;
         transform.position = pos;
         gameObject.transform.localScale = new Vector3(3f, 12f, 1f);
         InfoScript.info.Save();
     }
 
 
 }

BS refers to a script which holds the public bool dead, it is set to false at the start of the game and when u die (by pushing the wrong button) it gets set to true and then this script should be called but just doesn't, I am really at my wits end here so any help would be greatly appreciated. (And remember this works perfectly on my pc only not after it is build to my phone)

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