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Question by Teo3-N · Jun 08, 2015 at 07:26 AM · timetimescale

"Slowing time" in area

Heya!

I tried searching for this but found nothing so I'll just post this question here. So I'm making a multiplayer game and I want to slow time down (or fake it because timescale (probably) wouldn't work in this situation (?)) in a specific area (not static area, will move with the player). What would be the best approach to this prorblem? Making character controller and animations to "slow down" when inside a specific area (change the speed)? It shouldn't be too hard to implement but I just want to make sure I'm making the right approach. (I hate writing loads of code in vain).

thanks

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avatar image JChiu · Jun 08, 2015 at 07:31 AM 0
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You mean slowing down time as in the player moving at normal speed while others move slower, or everything move slower?

avatar image Teo3-N · Jun 08, 2015 at 07:36 AM 0
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Yeah forgot to mention, player moving at normal speed.

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Answer by crohr · Jun 08, 2015 at 08:01 AM

You could give all your objects a timescale modifier, and as long all the the calculation are being done using Time.deltaTime you can just multiply by the modifier. You would also have to modify the speed of any animations. Now, this is doesn't actually modify the TimeScale of each object but should be visually what you want.

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avatar image Teo3-N · Jun 08, 2015 at 08:27 AM 0
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Yeah I was thinking something like this.

avatar image crohr · Jun 08, 2015 at 06:14 PM 0
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Try it out and let me know how it goes. In theory this should work, I have done a few things to limit movement speed and it works out ok.

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