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Question by Facundo · May 14, 2010 at 03:26 PM · audiorecording

How to obtain audio data?

I'm trying to record in a video images and sounds generated with unity. So far I have figured out how to get the video frames by rendering to a RenderTexture off-screen. However, it does not seem to be a similar mechanism for capturing audio data. I do not want to use external applications for recording, and I would prefer to record the audio data without actually using the speakers (say, I want to use an off-speaker buffer instead).

Therefore, I'm considering mixing the sounds myself. But then, I cannot find a way to obtain the sample data from AudioClips. Is there a way to do that?

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Answer by Sren Christiansen · May 15, 2010 at 08:40 AM

No. But it's planned for Unity 3.0.

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Answer by StephanK · May 14, 2010 at 04:12 PM

Not without using external plugins like fmod.

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avatar image Facundo · May 14, 2010 at 09:59 PM 0
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Ok, but that approach raises a new problem. How do you get the sound files out of the standalone application so fmod can read them?

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Answer by David Plans · Sep 16, 2010 at 12:48 AM

Sren, do you mean GetSpectrumData() and GetOutputData() in AudioListener? Or do you mean that 3.0 will also get sound recording (access to audio from microphone?)?

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avatar image David Plans · Sep 16, 2010 at 12:50 AM 0
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sorry, should have posted that as comment to Sren's post

avatar image Sren Christiansen · Sep 22, 2010 at 08:02 AM 0
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yeah. No recording this time around. BTW You can use GetSpectrum.. and GetOutput... on each audio source as well

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