Animation Preview doesn't show mesh
We had some issues with the 6.1 exports on ceratin models, and switched over to 7.4 FBX. It seems to work out, wehave all the needed settings etc figured out by now, and the hands remain in place this time. Animations are exported into a seperate FBX from the model. The character is set to humanoid rig, generate avatar from model etc., and the animation fbxes are set to humanoid, copy from other, and then the avatar of the character is selected. This works as it should.
However.
When playing the animation from the FBX file in the preview window (inspector, animations tab) the character and thus the animation can only be seen from specific angles. When moving the camera away from this angle the mesh goes invisible, which makes it extremely hard to see if the animation needs tweaking for that character.
The center pivot point indicator of the character remains visible, and shows that the animation does play fully. There are no import errors worth noting. Chaning to a different character avatar doesn't fix the problem.
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