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Question by wpeay · Jun 11, 2018 at 02:10 PM · animationcharacter controlleranimationclipcharacter movementrecording

How to make pre-recorded character movements, then have them playout during a scene?

What I mean by this: During runtime, with a rigged character model that has walking/running/idle animations, move the character around the environment for maybe a minute or two. Then, save that transform cycle to be reused as any other asset.

I'll try to reexplain what I'm going for:

The character asset has been rigged for animation. It has an Idle/Walk/Run cycle with a script for manual character movement. I want to be able to record myself walking this character around and save that movement for use latter. Another example, a developer manually driving a car during a cutscene for a more custom look instead of scripting the movement out.

A visual example would be: During Halo Reach, this initial cutscene, one of the developers was manually driving the warthog.

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avatar image Harinezumi · Jun 11, 2018 at 02:23 PM 0
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I think this feature can be solved similarly to how time can be reversed in certain games: the position and rotation (and all other necessary parameters, like animation state) should be saved during recording in FixedUpdate(), then during replay apply the recorded data in FixedUpdate() (interpolating in between if necessary, for smoother results).
The reason to use FixedUpdate() is to make the data (more) deter$$anonymous$$istic.

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