Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by maechtigerhoros · Mar 10, 2017 at 04:20 PM · streamingudpbuffermp4

Livestream of virtual camera to FIFO file

Hey there,

as the titles may imply, i am trying to get the buffer of my main camera and encode it to png or may mp4 to send it via FIFO pipe or UPD over the network.

I started with ReadPixels from the camera in a coroutine, EncodeToPNG and tried to send it via websocket. But thats obviously way too slow:D

Unfortunately I am super new to video stuff so I don’t know if it would be better to stick with the MP4 idea or go with the EncodeToPNG version. I guess if the connection would work through UPD it could be much faster and okayisch but also the mp4 version way better in terms of compression.

So it would be interesting to know what you guys think!

P.S.: In case somebody is interested how the mp4 capturing works, there’s a plugin for that;) https://github.com/unity3d-jp/FrameCapturer

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by maechtigerhoros · Mar 14, 2017 at 12:29 PM

Just in case and some want to achieve something similar, here’s how I do it now and how I got there.

After and horrible day of UDP connection errors, because of crazy ip- and network-magic happening at my uni, I found an article from a senior developer at google (maybe interesting for someone: https://medium.com/google-developers/real-time-image-capture-in-unity-458de1364a4c#.uhpegugfd ) describing how they tried to achieve something similar. Since this was way too advanced for me, talking about garbage collection and overheating, I remembered this awesome syphon-pipe when I was playing with projection-mapping.

Turns out this is exactly what I need. Easy to use stream out of Unity without any noticeable performance loss. Even with almost 60 FPS coming in to an iOS device.

Unity side:

https://github.com/keijiro/Funnel

Then use either UDP Syphon or TCP Syphon (iOS compatible) to setup up the client and server

http://techlife.sg/UDPSyphon/

http://techlife.sg/TCPSyphon/

(http://syphon.v002.info/)

Of course, this it not a solution to stream png or mp4 to a fifo pipe, but it provides the outcome I was looking for;)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

94 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Stream live camera view over UDP 2 Answers

Leave open a StreamReader in Unity c# 0 Answers

Problems with using Texture Quality and Texture Streaming on iPhone. 1 Answer

Can you write to a custom buffer inside a shader for usage in another later on 0 Answers

Can I stream video from a UnityEngine.Camera object in my game to another computer NOT running Unity3D? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges