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Question by got2axes · Jan 24, 2018 at 09:09 PM · cameracamera-movementcamera-lookcamera rotationthird-person-camera

,how to set max rotation for camera in third person game

i have this script wich allows me to look upand down with third person camera but the prob is when i move the mouse down or up it goes either under the ground or so far up so i was wondering if there was any way to limit the vertical rotation

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraMouseLook : MonoBehaviour {
     public GameObject target;
     public float rotateSpeed = 5;
     Vector3 offset;
      
     void Start() {
         Cursor.visible = false;
         offset = target.transform.position - transform.position;
     }
      
     void LateUpdate() {
      float horizontal = Input.GetAxis ("Mouse X") * rotateSpeed;
      float vertical = Input.GetAxis ("Mouse Y") * rotateSpeed;
      target.transform.Rotate (vertical, horizontal, 0);
 
      
      float desiredAngleH = target.transform.eulerAngles.y;
      float desiredAngleV = target.transform.eulerAngles.x;
      Quaternion rotation = Quaternion.Euler (desiredAngleV, desiredAngleH, 0);
      
       transform.position = target.transform.position - (rotation * offset);
       transform.LookAt (target.transform);
     }
 }
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