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Question by
CryptoQuick · Sep 05, 2011 at 03:11 PM ·
cameracamera-movementconfigurablejointthird-person-camera
ConfigurableJoint for Third-Person Camera?
Simple question, as the title says: Has anyone used a configurable joint for a third-person camera?
If so, how was it configured? Did it have, say, a sphere collider to avoid collisions with scenery?
Did it have any slack or 'give' while the character was moving? Any general tips to getting this to work?
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