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Question by nic · Apr 19, 2011 at 12:22 PM · movementobjects-movement

whats wrong with this script

my script is for moving around litteraly plz tell me whats wrong with it

var speed = 3.0; var rotateSpeed = 3.0;

function Update () { var controller : CharacterController = GetComponent(CharacterController);

 //Rotate around y - axis
 transform.Rotate(0, Input.GetAxis ("Hoizontal") * rotateSpeed, 0);

 // Move forward / backward
  var forward = transform.TransformDirection(Vector3.forward);
  var curSpeed = speed * Input.GetAxis ("Vertical");
  controller.SimpleMove(forward * curSpeed);

}

@script RequiresComponent(CharacterController)

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avatar image Kourosh · Apr 19, 2011 at 12:32 PM 1
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There is nothing wrong with code, it's almost the same as what's available in the unity's scripting reference. Can you tell what exactly is the problem? Do you get an error? No error but it won't move?

avatar image Bunny83 · Apr 19, 2011 at 03:27 PM 0
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The "Hoizontal" typing mistake should give you errors or warnings... $$anonymous$$aybe you named the axis that way in the input manager but i guess it should be Horizontal

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Answer by Bunny83 · Apr 19, 2011 at 03:02 PM

Well, like Kourosh said there's nothing really wrong except that you don't use Time.deltaTime to compensate the framerate and to make the movement/rotation time based instead of frame based.

Change those two lines:

transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed * Time.deltaTime, 0);

and

controller.SimpleMove(forward * curSpeed * Time.deltaTime);

You will have to adjust the rotation speed to match your needs. It will be in degrees/sec. The movement speed is in units/sec.


edit I've just found a typing mistake: the axis is named "Horizontal" by default not "Hoizontal".

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