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Question by rg5150 · Oct 24, 2013 at 11:09 AM · move an objecttiltingobjects-movement

object moves out of the screen

i m using the Input.acceleration code var dir : Vector3 = Vector3.zero;

// we assume that device is held parallel to the ground // and Home button is in the right hand

// remap device acceleration axis to game coordinates: // 1) XY plane of the device is mapped onto XZ plane // 2) rotated 90 degrees around Y axis

// dir.x = -Input.acceleration.y; dir.z = Input.acceleration.x; // Z is the axis which controls left and right.

// clamp acceleration vector to unit sphere if (dir.sqrMagnitude > 1) dir.Normalize();

// Make it move 10 meters per second instead of 10 meters per frame... dir *= Time.deltaTime;

// Move object transform.Translate (dir * speed);

the problem i m having is the object(sphere) moves out of the screen...and the object doesn't move left wen phone is tilted left nor right....please do help???

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avatar image yogee · Oct 24, 2013 at 11:21 AM 0
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it's not clear man, view the tutorial in the left side, and make a code clear

avatar image rg5150 · Oct 25, 2013 at 05:00 AM 0
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i made the object movement according to the tilt using function update(){ var dir : Vector3 = Vector3.zero; dir.x = -Input.acceleration.x;

     dir *= Time.deltaTime;
     transform.Translate (-dir * speed);

}

but now the object(sphere),wen tilted to the left ,moves to the left n out of the screen...and similar to the right...please help about how to get it going?

avatar image yogee · Oct 25, 2013 at 05:25 AM 0
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for simple technique set a collider at the edge of the screen, or u want in code

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