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Question by Kebabs · Sep 20, 2013 at 02:59 PM · viewporttoworldpointcamera-scrolling

Using ViewportToWorldPoint to bound player

Hi

I am developing a sidescroller game in a similar vain to space shooter such as R-Type for a uni project. I am now working on the camera for the game. I have the camera scrolling and now need to bound the player so they cannot move off screen.

I needed help with this as I am not to sure how to stop the player moving off screen. I have used mathf.clamp to stop them on a stationary screen, but how do I stop them when the screen is always scrolling?

Any help is greatly appreciated, thanks :)

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avatar image Kebabs · Sep 20, 2013 at 04:53 PM 0
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That works exactly how I needed it!! Cant believe I never thought of that!! Thank you Jamora!! I think in time I will find a way to achieve the same effect with code on the camera, but this will work for now! Thanks once again!

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Answer by Jamora · Sep 20, 2013 at 03:32 PM

Can you keep the camera stationary and move everything else but the player? (Parenting everything you want to move to an empty GameObject will make it easy.)

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