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Question by LegionGamers · Jul 03, 2020 at 12:34 PM · objectsobjects-movement

Why does My MainCamera revert to 0 on play?

https://www.youtube.com/watch?v=oVS2aLMIKx0&feature=youtu.be

Here is a video clip of the issue I am running into.

As far as I know, The animations and scripts have no issues. I just started getting back into developing video games and decided I'd use some of wows models for a place holder.

I can move along x and jump fine, look around fine, In scene I can see everything going on but as soon as I hit play everything in the "GAME" window disappears. (everything - is just my player model)

It's taken me roughly 2 days to develop this far and I'm starting to think I may have checked something off that shouldn't be checked off.

I'v'e back tracked as best I can and still no luck.

It appears the camera turns to a new direction on play How do I fix that? If I remove the MainCamera from my script.

heres an Example of what I mean using the begging of my script :

using UnityEngine; public class PlayerController : MonoBehaviour { public CharacterController characterController;

 [Header("Camera")]
 public Camera cam;   <---------------- here
 public float XSensitivity, YSensitivity;
 public bool invertPitch, clamp;
 public int minY, maxY;
 public float InputX;
 float InputY;
 public Animator animator;
 [Header("Movement")]
 public bool grounded, jumping;
 public float walkSpeed, sprintSpeed, jumpPower, gravity; 


If I remove the camera from the object inspector I can see my guy fine when I hit play but can not move. If I add it, I cant see my player in Game, but can move again.

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