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Question by Aphid98 · Oct 01, 2017 at 06:40 PM · camera-lookjitteringthird-person-camera

Third Person Camera Jittering

I'm try to write a third person script for a project I'm working on, and it works the way I want it to but the issue is that it keeps jittering. I have tried changing the LateUpdate to both Fixed and normal update and none of it seems to work... Any ideas?

here is the code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class MouseAimCamera : MonoBehaviour {

 public GameObject target;

 public float rotateSpeed = 5;
 public float smooth = 3f;

 public Vector3 offset;

 void LateUpdate() {
     
     float horizontal = Input.GetAxis("Mouse X") * rotateSpeed;
     target.transform.Rotate(0, horizontal, 0);

     float desiredAngle = target.transform.eulerAngles.y;
     Quaternion rotation = Quaternion.Euler(0, desiredAngle, 0);

     transform.position = Vector3.Lerp(transform.position, target.transform.position - (rotation * offset), smooth * Time.deltaTime);

     transform.LookAt(target.transform.position + new Vector3(0f, 1f));

 }

}

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