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Question by Peter 10 · Mar 28, 2011 at 11:05 AM · shaderblendingdiffusebumpmap

How to make a Diffuse Bump Blending

Hello every one.

I'm trying to realize a diffuse bump blending (whith shader).

For the moment I wrote this :

Shader "Diffuse Bump Blending" { Properties { _Blend ("Blend", Range(0, 1)) = 0.5 _MainTex ("Texture", 2D) = "" _Texture2 ("Texture 2", 2D) = "" _BumpMap ("Bumpmap", 2D) = "bump" {} } SubShader { Tags { "RenderType" = "Opaque" } CGPROGRAM #pragma surface surf Lambert struct Input { float2 uv_MainTex; float2 uv_BumpMap; };

   sampler2D _MainTex;
   sampler2D _BumpMap;
   void surf (Input IN, inout SurfaceOutput o) {
     o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb;
     o.Normal = UnpackNormal (tex2D (_BumpMap, IN.uv_BumpMap));
   }
   ENDCG
 } 
 Fallback "Diffuse"

}

I don't know how to add the blending effect to this shader. I have this code for the blending :

Shader "Blend 2 Textures" {

Properties { _Blend ("Blend", Range(0, 1)) = 0.5 _MainTex ("Texture 1", 2D) = "" _Texture2 ("Texture 2", 2D) = "" }

SubShader { Pass { SetTexture[_MainTex] SetTexture[_Texture2] { ConstantColor (0,0,0, [_Blend]) Combine texture Lerp(constant) previous }
} }

}

Any idea ?

Thanks !

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Answer by taoa · Mar 28, 2011 at 01:09 PM

Try this:

Shader "Diffuse Bump Blending" { Properties { _Blend ("Blend", Range(0, 1)) = 0.5 _MainTex ("Texture", 2D) = "" _Texture2 ("Texture 2", 2D) = "" _BumpMap ("Bumpmap", 2D) = "bump" {} }

SubShader { Tags { "RenderType" = "Opaque" } CGPROGRAM #pragma surface surf Lambert struct Input { float2 uv_MainTex; float2 uv_BumpMap; };

 sampler2D _MainTex;
 sampler2D _Texture2;
 sampler2D _BumpMap;
 float _Blend;

 void surf (Input IN, inout SurfaceOutput o)
 {
   float3 t1 = tex2D (_MainTex, IN.uv_MainTex).rgb;
   float3 t2 = tex2D (_Texture2, IN.uv_MainTex).rgb;
   o.Albedo = lerp(t1, t2, _Blend);
   o.Normal = UnpackNormal (tex2D (_BumpMap, IN.uv_BumpMap));
 }
 ENDCG

} Fallback "Diffuse" }

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avatar image Peter 10 · Mar 28, 2011 at 01:42 PM 0
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Thanks that's perfect !

avatar image ellens · Jul 20, 2012 at 09:46 AM 0
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Great example! Thanks!

avatar image benfattino · Jun 11, 2013 at 02:55 PM 0
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Is it possible use different uv tile and offset by _$$anonymous$$ainTex and _Texture2?

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