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Question by duong.tranthai · Jan 21, 2016 at 03:02 AM · ioscrash

iOS crash randomly on loading scene Unity 5.3.1

Please help!!! my game crash on loading scene from assetbundle. It start from garbage collect assets to unload. I tried with Unity 5.3.1p3 and iOS SDK 9.2

Here my crash log. Thank you

 Thread 0 name:  Dispatch queue: com.apple.main-thread
 Thread 0 Crashed:
 0   dailoan                           0x01346628 il2cpp::vm::LivenessState::AddProcessObject(Il2CppObject*, il2cpp::vm::LivenessState*) (Liveness.cpp:313)
 1   dailoan                           0x013464c4 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:302)
 2   dailoan                           0x013464c4 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:302)
 3   dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 4   dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 5   dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 6   dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 7   dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 8   dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 9   dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 10  dailoan                           0x01346528 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:291)
 11  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 12  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 13  dailoan                           0x01346528 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:291)
 14  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 15  dailoan                           0x01346528 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:291)
 16  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 17  dailoan                           0x01346528 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:291)
 18  dailoan                           0x01346528 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:291)
 19  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 20  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 21  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 22  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 23  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 24  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 25  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 26  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 27  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 28  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 29  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 30  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 31  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 32  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 33  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 34  dailoan                           0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303)
 35  dailoan                           0x01346acc il2cpp::vm::Liveness::FromStatics(void*) (Liveness.cpp:462)
 36  dailoan                           0x00b71fc6 GarbageCollectSharedAssets(bool) (GarbageCollectSharedAssets.cpp:603)
 37  dailoan                           0x00bad846 UnloadUnusedAssetsOperation::IntegrateMainThread() (UnloadUnusedAssetsOperation.cpp:45)
 38  dailoan                           0x00baa98a PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) (PreloadManager.cpp:450)
 39  dailoan                           0x00baae82 PreloadManager::UpdatePreloading() (PreloadManager.cpp:567)
 40  dailoan                           0x00b75494 PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1554)
 41  dailoan                           0x00e30632 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:240)
 42  dailoan                           0x000d18cc UnityRepaint (DisplayManager.h:71)
 43  dailoan                           0x000d16cc -[UnityAppController(Rendering) repaintDisplayLink] (UnityAppController+Rendering.mm:54)



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Answer by tnqiang · Apr 11, 2017 at 02:14 AM

I encountered with the same issue, and I want to know does this have a solution?

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