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Question by ivank · May 06, 2015 at 12:45 PM · shadermaptiling

Standard Shader - individual per-texture tiling and UV channel?

Hello, is there a way to change the tiling settings individually per texture in the new Standard Shader? Possibly even by some scripting or shader redesign, if standard controls do not allow... Current limitation is very unfortunate!

The same question applies to the option to choose individually the UV channel (even when its number is limited in Unity)

Unity should take a look into every common 3D modeling software when designing Material interface...

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Answer by Elecman · Sep 25, 2016 at 03:58 AM

See here: http://answers.unity3d.com/questions/1032160/settextureoffset-standard-shader.html

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avatar image ivank · Sep 28, 2016 at 12:03 PM 0
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@Elecman Thanks for the link! It however deals with the secondary, it means detailed textures.

Is it possible to adjust/apply it somehow to the "standard", it means primary textures? Occlusion, for example?

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