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Question by Digital-Phantom · Feb 15, 2015 at 04:32 PM · rotationtransformpositionplayerspawnpoint

Game Object won't match rotation of new positions transform

(sorry if the title is at all confusing) Anyway... In my game if the player falls form a platform they lose a life and get placed back at the start of the level.

Using this code-

 void OnTriggerEnter(Collider collider)
     { 
         if(collider.gameObject.name == "Player")
         {
             collider.gameObject.transform.position = levelStart.transform.position;
             LivesManager.lives -= livesValue; // Decrease Player Lives total
         }
 
     }
 

All works fine apart from I realised the player will get spawned facing whatever direction they were facing when they died. How can I make it so the player is always spawned facing the direction of the levelStart transform.

???

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Answer by gameplay4all · Feb 15, 2015 at 04:37 PM

You can just set the rotation by using:

 collider.gameObject.transform.rotation = levelStart.transform.rotation;

You'd only have to rotate the levelStart object to face the proper way.

If this method isn't ideal for you game you can also just set the player rotation to a Quaternion specified in the inspector. Or use a Vector3 and Eulerangles.

Hope that helped :)

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