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Question by Content1of_akind · Apr 09, 2019 at 07:35 PM · transformpositioncircleforwardpattern

How to make a gameObject Transform Position move in a circle while making its Transform Position move forward?

I'm looking to adjust the Transform Position not the Transform Rotation. Thank You for your help.

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Answer by Danief_ · Apr 09, 2019 at 07:46 PM

You could use two different pieces of code to manipulate the two movements. The movement doesn't need to be controlled from one central location. Something like the following: GameObject g;

     void Start()
     {
         StartCoroutine(MoveCircularly());
         StartCoroutine(MoveForward());
     }
 
     IEnumerator MoveForward()
     {
         while ( condition )
         {
             g.transform.Translate(Vector2.right);
             yield return new WaitForEndOfFrame();
         }
     }
 
     IEnumerator MoveCircularly()
     {
         while ( condition )
         {
             //move in a circle
             yield return new WaitForEndOfFrame();
         }
     }
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avatar image Content1of_akind · Apr 09, 2019 at 09:58 PM 0
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 // I'm using Unity2D =)
 
  // I'm trying to move the Transform.Position in a circle pattern and also move it forward.
  // I'm not trying to move transform.rotation at all just the transform.position.
 
  // This one moves in a circle pattern but unfortunately shakes violently which I don't want.
  // Also it does not move forward which I do want it to do.
 
  // $$anonymous$$ost importantly, I don't want it to immediately move on Start. I want it to move after something is true. When I put it on FixedUpdate it moved too quickly.
 
  // Thank you for any help! =)
 
      void Start()
      {
          StartCoroutine($$anonymous$$oveCircularly());
          StartCoroutine($$anonymous$$oveForward());
      }
 
      IEnumerator $$anonymous$$oveForward()
      {
          while ( condition )
          {
              g.transform.Translate(Vector2.right);
              yield return new WaitForEndOfFrame();
          }
      }
 
      IEnumerator $$anonymous$$oveCircularly()
      {
          while ( condition )
          {
              //move in a circle
              yield return new WaitForEndOfFrame();
          }
      }
avatar image Content1of_akind · Apr 09, 2019 at 11:38 PM 0
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I solved it by having one Game Object move in a circle and add a Game Object into the Game Object moving in a circle and have it move forward. That's the best I can do since IEnumerator wasn't working both functions at the same time for me.

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