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Question by CaptainPickle77 · Jan 28, 2019 at 10:47 PM · rotationcontrollerjoystick

Need Help, trying to make gun rotate around player, but it keeps snapping in the downward position

For some reason this code (im using a controller btw), keeps reverting the position of my gun downwards, but it does work in the way that it points the gun in the direction the joystick is facing, but once my finger is off the joystick, it snaps back to face downward

 xAxis = Input.GetAxis("Mouse X");
     yAxis = Input.GetAxis("Mouse Y");


     float joystickAngle = Mathf.Atan2(xAxis , yAxis) * Mathf.Rad2Deg;

     pivot.transform.rotation = Quaternion.Slerp(pivot.transform.rotation, Quaternion.Euler(pivot.transform.rotation.x, pivot.transform.rotation.y, joystickAngle - 90f),Time.deltaTime * 5 );
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Answer by CaptainPickle77 · Jan 29, 2019 at 12:20 PM

The problem with that code is that my game is 3d from a sort of 2d perspective (like super smash bros) and I want the rotation of the gun to match the rotation of my controller right joystick.

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