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Question by TsukiSoft · Apr 30 at 04:50 PM · 2d2d gamecrouchcrouching

How to stop crouching automaticaly after getting out of a small area

So im making a 2d game and i can crouch, i can stop crouching, and if im under a sprite with the tag ground im forced to continue crouching.

I want to make that if u get out under the sprite tagged ground automaticaly set it back to not be crouching anymore

Sorry i cannot explain it better im useless with english XD if u have any questions or u do not understand smth tell me

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Crouch : MonoBehaviour
 {
     public Transform celCheck;
     public float checkRadius;
     public LayerMask whatIsGround;
     public bool isCel;
     public CapsuleCollider2D col;
     public bool crouching;
     public PlayerController player;
 
     // Start is called before the first frame update
     void Start()
     {
         crouching = false;
         isCel = false;
         col = GetComponent<CapsuleCollider2D>();
         player = GetComponent<PlayerController>();
     }
 
     // Update is called once per frame
     void Update(){
         isCel = Physics2D.OverlapCircle(celCheck.position, checkRadius, whatIsGround);
 
         if (!isCel) {
             if (Input.GetButtonDown("Crouch")) {
                 col.enabled = false;
                 player.speed /= 2;
                 crouching = true;
             } else if (Input.GetButtonUp("Crouch")) {
                 col.enabled = true;
                 player.speed = player.speedValue;
                 crouching = false;
             }
         } else if (!isCel && crouching) {
             crouching = false;
             col.enabled = true;
         }
     }
 }
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