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Question by kzhang3742 · Aug 14, 2020 at 04:01 PM · movement2d-platformercrouching

player can only jump or move during crouch, not both

first time asking a question so im not sure if im doing it right

im making a 2d platformer where i want my character to be able to crouch jump while moving like in mario. His movement while not crouching is perfect but when i make him crouch, i can only choose between moving him left and right or jumping instead of both at the same time.

here is my code(isCeil & isGrounded are edited by a different script):

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour
 {
     //variables
     public Rigidbody2D rb;
     public float moveSpeed = 15f;
     public float crouchSpeed = 10f;
     public float jumpHeight = 12f;
     public bool isGrounded = false;
     public bool isCeil = false;
 
     void Start()
     {
         
     }
 
     void Update()
     {
         IsMoving();
         Movement();
     }
 
     void Movement()
     {
         //Crouch
         if (isCeil == true)
         {
             Jump();
             if (Input.GetKey(KeyCode.A))
             {
                 rb.velocity = new Vector2(-crouchSpeed, rb.velocity.y);
             }
 
             if (Input.GetKey(KeyCode.D))
             {
                 rb.velocity = new Vector2(crouchSpeed, rb.velocity.y);
             }
         }
         else if (Input.GetKey(KeyCode.S))
         {
             Jump();
             if (Input.GetKey(KeyCode.A))
             {
                 rb.velocity = new Vector2(-crouchSpeed, rb.velocity.y);
             }
 
             if (Input.GetKey(KeyCode.D))
             {
                 rb.velocity = new Vector2(crouchSpeed, rb.velocity.y);
             }
         }
         //LeftRight Movement
         else
         {
             Jump();
             if (Input.GetKey(KeyCode.A))
             {
                 rb.velocity = new Vector2(-moveSpeed, rb.velocity.y);
             }
 
             if (Input.GetKey(KeyCode.D))
             {
                 rb.velocity = new Vector2(moveSpeed, rb.velocity.y);
             }
         }
     }
 
     //Jump
     void Jump()
     {
         if (Input.GetKey(KeyCode.W) && isGrounded == true)
         {
             rb.velocity = new Vector2(rb.velocity.x, jumpHeight);
         }
     }
     //Stops Character From Sliding
     void IsMoving()
     {
         if (!Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.D) && !Input.GetKey(KeyCode.A))
         {
             rb.velocity = new Vector2(0, rb.velocity.y);
         }
     }
 }



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