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Question by Sam_da_dev · Jul 29, 2020 at 03:24 PM · movementcrouching

My character won't stop crouching

Hi, i am new in unity and i am currently following this tutorial by brackeys : https://www.youtube.com/watch?v=dwcT-Dch0bA i can succesfully move, Jump, But there is a problem where when my character tries to crouch, it doesn't stop crouching, i have set my "crouch" input in unity to "w" and "down" and i also have checked the "GroundCheck" and the "CeilingCheck". So i dont know what is the problem. Here is the code

 public CharacterController2D controller;

 public float runSpeed = 40f;
 bool jump = false;
 bool crouch = false;

 public float horizontalMove = 0f;

 // Update is called once per frame
 void Update()
 {
     horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;

     if (Input.GetButtonDown("Jump"))
     {
         jump = true;
     }

     if (Input.GetButtonDown("Crouch"))
     {
         crouch = true;
     } else if (Input.GetButtonDown("Crouch"))
     {
         crouch = false;
     }
 }

 void FixedUpdate ()
 {
     controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
     jump = false;
 }

}

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Answer by mamuelSraz · Jul 29, 2020 at 03:40 PM

use else if (Input.GetButtonUp("Crouch")) {crouch = false;} instead of (Input.GetButtonDown("Crouch")) {crouch = false;}

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avatar image Sam_da_dev · Jul 29, 2020 at 06:06 PM 0
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It worked!! Thank you for helping!

avatar image mamuelSraz Sam_da_dev · Jul 29, 2020 at 06:20 PM 0
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no problem :)

avatar image KeksKuchen15 · Feb 16, 2021 at 09:54 PM 0
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Hey, I try this, but it don´t work in my code. Thats my code: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player$$anonymous$$ovment : $$anonymous$$onoBehaviour {

 public CharacterController2D controller;

 public float runSpeed = 40f;

 float horizontal$$anonymous$$ove = 0f;
 bool jump = false;
 bool crouch = false;
 

 // Update is called once per frame
 void Update()
 {
     horizontal$$anonymous$$ove = Input.GetAxisRaw("Horizontal") * runSpeed;

     if (Input.GetButtonDown("Jump"))
   {
        jump = true;
   }
     if (Input.GetButtonDown("Crouch"))
     {
         crouch = true;
     } else if (Input.GetButtonUp("Crouch")) 
     {
         crouch = false; 
     }

   
 }
 void FixedUpdate ()
 {
     // $$anonymous$$ove Character
     controller.$$anonymous$$ove(horizontal$$anonymous$$ove * Time.fixedDeltaTime, crouch, jump);
     jump = false;
 }
 

}

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