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Question by Ulfr · Jul 06, 2017 at 03:33 AM · collisioncollider2donmouseenter

How do I get onmouseenter to trigger even if another collider is blocking th?

Pretty much the title. I have one object changes sprite depending on whether the cursor is above it or not, but I also want it to trigger even if there is another object above it.

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avatar image RobAnthem · Jul 06, 2017 at 06:05 AM 0
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Well you could just use layers, and ins$$anonymous$$d of onmouseenter, you use a click and raycast method like this, and just define the layer to ignore in the raycast.

 if ( Input.Get$$anonymous$$ouseButtonDown (0))
 { 
     RaycastHit hit; 
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); 
     if ( Physics.Raycast (ray,out hit,100.0f, layeToIgnore))
     { 
         $$anonymous$$yClickableObject $$anonymous$$CO;
         if ($$anonymous$$CO = hit.transform.GetComponent<$$anonymous$$yClickableObject>())
         {
             $$anonymous$$CO.ClickObject();
         }
     }
 }

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