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Question by corecraftx · Jan 12, 2018 at 09:18 PM · c#classesmethods

How to make a class that can be accessed from any script in a project.

Sorry if this example is kinda vague, I'm not the best with these ask board sites. So say I have an empty game object called "GameManager" with a script also named "GameManager", and just to make things simple, another game object named "Player", with a script called "PlayerData". But both the scripts "GameManager" and "PlayerData" require using a method called "Gen()" in a class called "tools". Where and how would I declare the class "tools", do I have to attach it to a game object or can it just be in an assets folder? And how would I even call the method?

What the methods do or other classes need is irrelevant, I just need to know how to set the class up and access it.

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Answer by OneCept-Games · Jan 12, 2018 at 10:11 PM

You could create your Tools class as public and your Gen() function in this Tools class as static.
Something like this Seconds To Time converter function.

 using UnityEngine;

 public class Tools : MonoBehaviour {
 
     public static string Gen(double secs)
     {
         System.TimeSpan t = System.TimeSpan.FromSeconds(secs);
         string answer;
         if (t.TotalMinutes < 1.0) {
             answer = string.Format("0:{0}", t.Seconds);
         } else if (t.TotalHours < 1.0) {
             answer = string.Format("{0}:{1:D2}", t.Minutes, t.Seconds);
         } else { // more than 1 hour
             answer = string.Format("{0}:{1:D2}", (int)t.TotalHours, t.Minutes);
         }
         return answer;
     }
 }
 





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Answer by ransomink · Jan 12, 2018 at 10:34 PM

I'd look up Interfaces as well...

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