Animation won't stop (Solved)
So I have a script were if the Player presses and holds Q or E the player Rotates but when I release Q or E it does not stop, and go back to idle. If I press Q and then E it changes to different rotates, but if I just press Q or just press E it stays playing those animations.
if (Input.GetKey(KeyCode.Q)) { float rotationQ = Input.GetAxis("HorizontalQE") turnSpeed; rotationQ = Time.deltaTime; transform.Rotate(0, rotationQ, 0);
if (isIdle == true)
{
anim.SetBool("isTurnLeft", true);
anim.SetBool("isTurnRight", false);
isIdle = false;
}
else {
anim.SetBool("isTurnLeft", false);
isIdle = true;
}
if (Input.GetKeyUp(KeyCode.Q))
isTurnLeft = false;
}
else if (Input.GetKey(KeyCode.E))
{
float rotationQ = Input.GetAxis("HorizontalQE") * turnSpeed;
rotationQ *= Time.deltaTime;
transform.Rotate(0, rotationQ, 0);
if (isIdle == true)
{
anim.SetBool("isTurnRight", true);
anim.SetBool("isTurnLeft", false);
isIdle = false;
}
else {
anim.SetBool("isTurnRight", false);
isIdle = true;
}
if (Input.GetKeyUp(KeyCode.E))
isTurnLeft = false;
}
Answer by M-Hanssen · May 18, 2016 at 01:19 PM
You are forgetting to reset the bools if there is no input:
if (Input.GetKey(KeyCode.Q))
{
float rotationQ = Input.GetAxis("HorizontalQE") turnSpeed; rotationQ = Time.deltaTime; transform.Rotate(0, rotationQ, 0);
if (isIdle == true)
{
anim.SetBool("isTurnLeft", true);
anim.SetBool("isTurnRight", false);
isIdle = false;
}
else {
anim.SetBool("isTurnLeft", false);
isIdle = true;
}
if (Input.GetKeyUp(KeyCode.Q))
isTurnLeft = false;
}
else if (Input.GetKey(KeyCode.E))
{
float rotationQ = Input.GetAxis("HorizontalQE")*turnSpeed;
rotationQ *= Time.deltaTime;
transform.Rotate(0, rotationQ, 0);
if (isIdle == true)
{
anim.SetBool("isTurnRight", true);
anim.SetBool("isTurnLeft", false);
isIdle = false;
}
else
{
anim.SetBool("isTurnRight", false);
isIdle = true;
}
if (Input.GetKeyUp(KeyCode.E))
isTurnLeft = false;
}
else
{
anim.SetBool("isTurnRight", false);
anim.SetBool("isTurnLeft", false);
}
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