Microgame loads to 90% on Unity Play but never runs
I have posted a 2D microgame to Unity Play that loads to 90% but never runs. I am new to both Unity and Unity Play and am not sure how to fix my problem.
The game is here: https://play.unity.com/mg/other/webgl-builds-115504
I am trying to load the game in Microsoft Edge (version 95.0.1020.44). The game was built and published in Unity version 2021.2.1f1 (though I believe I started the game, and had the same problem, in version 2021.2.0f1).
Here are the error messages I see in the Developer Console:
Any thoughts about what I might be missing in my project, or what settings I should change? When I just google "unity play game loads to 90%" I see a lot of entries about disabling compression in the Unity build settings, which I have done, but that did not fix the problem. I have no problems running the Development Build of the game, or running it within Unity.
Any advice would be greatly appreciated.
Answer by paxron · Dec 17, 2021 at 08:30 PM
@timgoergen Did you manage to resolve this issue?, I have the same issue, running on 2021.2.5f, changed compression and many other settings but it still wont run on Unity Play. It does play locally and Simmer.io
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