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Question by Prashant_Tomar · Apr 27, 2020 at 07:22 AM · error2d gameenemy damage

Whenever I am trying to shoot the enemy my missile is not going towards the enemy and blasting in front of me

NullReferenceException: Object reference not set to an instance of an object rocketHIt.OnTriggerEnter2D (UnityEngine.Collider2D other) (at Assets/Scripts/rocketHIt.cs:35)

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class rocketHIt : MonoBehaviour { public float weaponDamage;

 projectileController myPC;

 public GameObject explosionEffect;

 
 // Start is called before the first frame update
 void Awake()
 {
     myPC = GetComponentInParent<projectileController>(); 
 }

 // Update is called once per frame
 void Update()
 {
     
 }
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.layer == LayerMask.NameToLayer("Shootable"))
     {
         myPC.reomveForce();
         Instantiate(explosionEffect, transform.position,transform.rotation);
         Destroy(gameObject);
         if (other.tag == "Enemy")
         {
             enemyHealth hurtEnemy = other.gameObject.GetComponent<enemyHealth>();
             hurtEnemy.addDamage(weaponDamage);
         }
     }
 }
 void onTriggerStay2D(Collider2D other)
 {
     if (other.gameObject.layer == LayerMask.NameToLayer("Shootable"))
     {
         myPC.reomveForce();
         Instantiate(explosionEffect, transform.position, transform.rotation);
         Destroy(gameObject);
         if (other.tag == "Enemy")
         {
             enemyHealth hurtEnemy = other.gameObject.GetComponent<enemyHealth>();
             hurtEnemy.addDamage(weaponDamage);
         }
     }
 }

}

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Answer by RaidingShaman · Apr 27, 2020 at 08:27 AM

Check the projectileController script you created. Reply me what's in it.

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avatar image Prashant_Tomar · Apr 27, 2020 at 02:26 PM 0
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using System.Collections; using System.Collections.Generic; using UnityEngine;

public class projectileController : $$anonymous$$onoBehaviour { public float rocketSpeed;

 Rigidbody2D myRB;

 // Start is called before the first frame update
 void Awake()
 {
     myRB = GetComponent<Rigidbody2D>();
     if (transform.localRotation.z>0)
         myRB.AddForce(new Vector2(-1, 0) * rocketSpeed,Force$$anonymous$$ode2D.Impulse);
     else myRB.AddForce(new Vector2(1, 0) * rocketSpeed, Force$$anonymous$$ode2D.Impulse);

 }

 // Update is called once per frame
 void Update()
 {
     
 }
 public void reomveForce()
 {
     myRB.velocity = new Vector2(0, 0);
 }

}

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